11 months ago

Testing out some different Rain Particle speeds before making them into separate particles (since you have to code clean up)
I think I can go faster but any slower will look odd, it already kind of looks a bit too 2D at the slow setting.




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>:| One day I'll figure out why this square edge happens.

WOAH!

Happy New Years everyone! I hope you're all having a great one!

ヾ( ˃ᴗ˂ )◞ • *✰

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I was working on showing Spelunky stuff, but turns out I didn't fix that surface bug, so back to trying to do that.

Current theory is that the surface is being destroyed and a path is being drawn instead?

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

Ok, I think I've settled on something I'm happy with for the Spelunky Menu. Just gonna test it, then go have my stupid little walk and catch some Pokemon. Gonna be so cold

Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.

For some reason image_speed is not always updating.

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Well I dunno if I've fixed it (it was an infrequently occurring bug) but I've reworked the code and it's much simpler now. Seems there was a bunch of stuff I didn't need?

#ikea