Next up
The villain design is growing on me.
After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.
Day 2 vs. Day 1
Back to the debug area to test swimming, a new mechanic!
Got a gameplay idea but it requires promoting crabby to main character status. Thinking.
In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.
Sometimes adventuring is tiring. Why not take a nap?
Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.
Some wind waker inspired vfxs + a proper volcano.
Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.











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