Game
FNaF World XL
5 years ago

Text


Well that was quite the day.

To sum up a long story: XL appeared at a public event, I fixed stuff for that build, and that particular build will be going live a bit later tonight once I get a few extra tweaks into it... before promptly crashing from exhaustion.

(And for those wondering, I have seen the comments and I've been doing what I can to fix issues with character select and Esc Key.)

That's about it for now.



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I might be having too much fun with this process...

How about we change things up?

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

That time of year again.

New project is having a fun, early outing.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)