Devlog #06
With the DEMO released, You had to play the game and I will now deliver it with new updates—however, these updates / changes are never gonna be present in the DEMO!
Instead, these updates I'm currently working on are gonna be in the full release of the game, which can really take a very long time for me to do so since I've been planning on having 5 chapters in Silent Knight.
So I hope everyone is patient for that! And also, happy new years eve!
Almost forgot—Thanks to all those who play-tested the game and provided me with feedback in the RPG community hub Discord!
@Trihyo , @ElectroStudios , @ninesoulssea (Even making a video of the game!), @Sammu8302
Newly Added
Added more forageables: Orbs that increase certain stats, armors, accessories, and various collectibles from urns, chests, pouches, and barrels.
New states: Bleeding, Burning.
New items: Bandage, Slime Gel, Sulfurite Powder.
New throwable items: Vial/Bottle o' Flamekiss, Boombrew, Elixir o' Purification.
New mining collectible: Fossils.
Added a shop selling recipes, armors, weapons, and accessories.
New enemy skills: Slime Drown, Sting.
Reminder to save.
Intro skip option.
Orbs that increase maximum stats (e.g., Max HP).
New title screen design.
Added books:
Lore book: "Montclair's Flowers" by @DevRousseau .
Skill book: "Flamecraft: Ignition" by @DevRousseau .
Fan-made book: "The Moonstone" by @Buu_ .
Reactions from actors after reading fan-made books.
New item for opening chests.
Two new default skills for a certain actor.
Added a battle turn indicator.
Tweaks
Fixed weird collisions where players could go through unintended areas.
Buffed Cleave.
Buffed enemy skills: Slime Bath, Nasty Scratch, Bone Scratch.
Urns now have a random chance of containing enemies instead of items.
Pouches now have a random chance of being empty.
Mining stones can yield nothing or fossils.
Some stuff's prices have been reduced.
The pickaxe is now available for free in one of the deeper forest tents.
Battles
Enemies now appear in double, triple, or quadruple troops (removed single troops to prevent easy kills with First Strike).
Buffed enemy HP for some enemies.
Vials/Bottles/Flasks now offer HP/MP regeneration and instant rejuvenation.
Overworld
Pink flowers now heal 5% HP instead of regenerating health.
White flowers now heal 5% MP instead of regenerating energy.
Funky Mushrooms now heal 5% HP instead of restoring 15%.
Stone Chunks have a chance to miss instead of guaranteed hits.
Updated the map for better navigation.
Empty bookcases can sometimes contain random items.
Some events are now triggered by simply touching them (secrets included).
Players can now pass through enemies after escaping to avoid getting cornered.
Unimportant
Actors' default stats:
HP: 100-175.
MP: 50-100.
AGI: 30 (can be increased with accessories, armor, and buffs).
LUK: 30 (can be increased with accessories, armor, and buffs).
Improved sound effects.
Fully RNG-based mining system.
Updated window skin design.
Scrolling clouds are now present in the game.
Screenshots
Check out the game: Silent Knight
3 comments