1 day ago

Thank you so much for your support throughout the month of July.

119 Charged Stickers were placed in total, 34 of them were the special for my birthday event, thanks!

In the article are the top 10 supporters and info about next month.


This was the hardest month of the year so far, and i'm still recovering from it, but your support made things a little bit easier, and i'm forever grateful for each charged sticker i've received in such a hard moment of my life.

once again, i'm putting a next to anyone who i noticed placing charged stickers on my posts consecutively, i appreciate your support!


BRIFDAY EVENT RESULTS:

The limited Briday Special Sticker will be leaving the Reward Pack tomorrow, thank you for collecting, mastering and placing it on my posts, and for all the birthday wishes i received

- 34 were placed across my posts

- The Special Sticker will return next year.


WHAT'S NEXT: AUGUST

During my birthday, I released a devlog only page for one of my games: The Never Ending Flower Shop

so to celebrate that, The Briferstorm Default Reward Pack, currently available with the reward stickers, will be replaced by a reward pack themed around the Flower Shop after the first week of august.

This new Flower Shop Reward Pack will be on rotation, returning every time a major announcement on the project is made, such as major devlog posts, the demo, official release or any major thing like a trailer or update.

screenshot_4.png

More information will be given soon, meanwhile, yes, that does mean the current reward stickers will become unavailable for a while, so do try to collect some before next week, if you want!

See you in August, and thank you so much, once again.

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some early sketches and mockups of the entrance area

really liking how this is turning out

It's my birthday!

To celebrate, i've released a devlog-only page for the game i've been secretly working on all year:

The Never Ending Flower Shop so as an introduction, here's everything i can share about it

started this project on new years eve, took a long break from it, it's been a rough year, but now i'm back

initially it was gonna be a walking sim mystery type game, but one day i went like:

"what if i gave her a sword"

so i gave her a sword

no regrets

they learned to walk

"orchids" a mockup and a sketch of the tutorial area in the game, where the demo will take place

'Bunny Statue' (Ash)

for a friend

been testing the UI

this is what the health bar will look like 4 hearts, 2 petals each

you'll also be able to use your Bouquet slots to add more heart petals to your health

i'm still trying to figure out the leaves, not sure about them yet

i was looking through some old stuff i made, found a screenshot of this one environment animation test i made in fusion

it was fully animated too, one day i try to find the original file, hopefully it wasn't lost in The Incident...