Game
Outbound (Out B.)
10 years ago

Thank You!


Just wanted to take the time to say thank you for everyone who’s taken the time to try the game, and all of the kind word’s I’ve received!

I also want to say thank you to Commandycan for squeezing some time out to make some beautiful music and sfx for the game as well! More of his work can be found on his soundcloud account: https://soundcloud.com/commandycan

It was an enjoyable experience making this game, and I definitely intend to do more #gbjam’s when they come about!



0 comments

Loading...

Next up

Another house i made long time ago.

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100