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Been playing around with getting a bottle into the scene and getting a scale to work..now I am playing around with lighting - I am wanting to make it night time :)
Also playing around with lighting effects on model - not had much time to work on this.
Updated image preview, I thought I'd update it with some current gameplay as where the game is. Still haven't worked out that issue yet but in the process of fixing it. Basically music plays when I want it to stop lol. Such a small issue but being a pain
That's where the whole "Bacon Beer Box Man" came to when making the model (before I'd even started on UE). As the Bacon's beer design was something I made based off the design from the actual beer box I use to wear why you now got this handsome devil
Just released a playable build of my game, feel free to check it out! https://gamejolt.com/games/Pitofdeath/853141
Tiny update - changed the text, got hitpoint numbers on bricks with numbers counting down. Will update sometime in the future with a bigger update from the last post
A little video showing my pre-alpha build. A slightly fixed up version is on its way this week. Just a silly game not to be taken too serious. Inspired by ragdoll physics and the death pits from Unreal Tournament 2004.
One of the origins of where the whole box head/beer thing came from. The Bacon's Beer was an old Viscom project I had to do, I decided to make a beer packaging label. I would go into more detail but wow the word limits on this are a bit short...
Showing the early build of the menu and such. Also showing what options I currently have.
I thought I'd mix it up a bit with the pre-set names. I was originally going to just have potato for low. The default names are at the start of each pre-set.
Turns out my respawn script wasn't done. It mucked up after respawning bricks. Fixed now, plus added some new effects
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