Game
Checkmate
8 years ago

The Big Fix update: Update 19 (v19)


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Hey all!

It’s time for a big, fat, patch update! The “Big Fix” update has arrived!

This one contains loads & loads of bug fixes which broke the game previously, making it harder and more annoying to play. These have almost all been resolved!

I decided to wait no longer and push the update right away!

Due to the big amount of fixes & updates, your savedata has been reset for safety!

Here’s the full changelog. I cut it into several categories to make it more readable:

New implements

  • Massive changes to turn-based movement behaviour

  • Revamped ore render & detection system

  • Added a new game speed option

  • Pieces will now take other pieces close to them into account when pathfinding

  • Pieces that are doing nothing will now seek out buildings to construct passively

  • Pieces now have an icon above their head when auto-exploring

  • The research tree will now automatically select a new research if you aren’t researching anything

  • The foundation of bigger buildings now have a proper model

  • Added an option to choose whether you play as black or white

  • Added a keybinding for closing menues

  • You can now open the build menu by clicking on it in the GUI

  • The fatigue indicator now turns red when a piece is forced to rest

Minor adjustments

  • Added some colour grading to the world and fog

  • Slightly altered the credits

  • Removed the delta time limit of 2x (which means FPS < 30 is now supported)

  • Added some additional smoothing to the world model at places where the model hit maximum size

  • Adjusted the scenario “Mate In One” to actually be a mate in one again

  • Updated some localizations

  • Increased the auto-explore fog clearance range

  • Some minor adjustments to the fatigue icon

  • Scrolling in the research tree is now slightly faster

  • Lowered the transparency of some UI elements

  • Lowered the brightness of the “Research” button

  • The pause menu now moves up a layer when Escape is pressed, instead of closing immediatly

  • Researching is now sped up slightly

  • Got rid of an unneccessary safety check, giving a (very) minor performance boost

  • Building foundations now have a specified colour

  • Birds are now smaller

  • Added some additional security when reading from the savefile

  • Slight adjustments to the GUI if the player plays as black

  • The research menu can now be closed using Escape

  • When a tooltip is visible, you can no longer move the camera near the edges, allowing you to actually read the tooltip

  • Lowered the heightmap values in general, resulting in a smoother looking world

  • Raised the maximum z height from 480 to 560

  • Lowered environment lighting

  • General improvements to water generation

  • Increased the amount of grass, lowered amount of mountains

  • Smoothed out fog model generation

  • Added some new options due to the adjusted turn-based movement behaviour

Bug fixes

  • Fixed an issue when rotation a building

  • Fixed an issue where icons on larger buildings would display incorrectly

  • Fixed an issue where more pawns than allowed could enter a building under particular circumstances

  • Fixed some issues related to delta timing

  • Fixed an issue where pieces wouldn’t remember their previous work

  • Fixed an issue with the scaling animation

  • Fixed major issues with the fatigue mechanic

  • Fixed a bug where a house could randomly disappear

  • Fixed an issue where the key tips would not display properly on several

  • Fixed an issue where pieces would repeatedly create and destroy data

  • Fixed an issue with attacking, which prevented you and/or the AI from attacking

  • Fixed an issue where pieces could attack without moving

  • Resolved a crash which occured when trying to use the arrows in the scenario’s mode

  • Fixed an issue where the attack moves of the king wouldn’t set properly

  • Fixed an issue where the clock icon would sometimes not center correctly above the piece

  • Fixed an issue where turn-based wouldn’t end if you killed the enemy king

  • Fixed an issue where the “changed options”-viewer didn’t scroll correctly

  • Fixed an issue where pawns wouldn’t attack sideways (again)

  • Fixed an issue where, if the illegal move were allowed, you still wouldn’t be able to make certain illegal moves

  • Fixed an issue with the scale animation when spawning pieces

  • Fixed an issue where the building placement sound would sometimes play twice

  • Fixed an issue where pieces could walk over water near the edges of the board

  • Fixed an issue where pieces would be able to construct buildings, even if they weren’t near them

  • Fixed an issue where pieces kept moving if the construction site was built

  • Fixed an issue where pieces could get stuck half-way in their movement and could never be moved again

  • Fixed an issue where on some scenarios, the enemy team would take the first turn

  • Fixed some issues with the rotation display on the construction site preview

  • Fixed an issue where the attack marker tile wouldn’t display correctly

  • Fixed an issue where the king’s death wouldn’t remove un-built buildings

  • Fixed an issue with building near the edges of the world

  • Fixed an issue where destroyed construction sites would not clear their collision

  • Fixed some strings that weren’t localized

  • Fixed an issue where the edges of the fog model would appear incorrectly

  • Fixed an issue where pieces would keep constructing buildings during the enemy turn

  • Fixed an issue where, if turn-based was forced, turn-based could still end

  • Fixed an issue where you couldn’t switch teams using the hotkey if real-time was forced

Removed stuff

  • Removed ore decay -> Once you start mining ore, it will no longer deplete

  • You can no longer zoom in/out on the research tree
    structures

  • Temporarily disabled scenario’s

  • The introduction screen no longer exists, instead, the game heads to the menu straight away


Those are a lot of fixes, eh?

What has changed to turn-based? It says “massive” changes!

This one is best explained by showing a gif or two.

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There is one significant change which massively adjusts the gameplay; Instead of letting pieces wait until they can move, other pieces can now move extra instead. - This means that pawns can now move three tiles per turn, whereas rooks can only move one.

All of these options are adjustable via the settings, so you can control the amount of tiles a piece can move per turn as you like.

Note, that the new turn-based implementation isn’t completely finished yet. There are some loose ends which still need to be resolved (such as fixing the tutorials & scenario’s). Because of this, the scenario’s have been temporarily disabled, as these are no longer valid with the new mechanics and need some tweaking. - I’ll release a patch later (hopefully this week) where I adress most of these issues.


That’s all there’s to it!

Thanks for reading and have a great day!



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