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Devlog #Alpha : 01/08/2024 : Game Bible Finalization.
In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.
Alright my boiz, it's been longer than i had anticipated because a few things happened :
1. I have finished my coding courses.
2. I have been actively working on the Game prototype, and managed to make roughly half of it.
So see you soon with a build!
I fell sick for an entire week. Even now, I'm barely getting back up. I hate everything, and everyone as well.
While I was unable to work on the prototype for an entire week, I'll soon be back at it.
This will release before the end of march. Period.
And so he hits the end of the first pathway. And you know what? He even made a mini game at the end! How joyous.
See you in roughly two weeks for the next update!
Ball-o-Bot mini-game : https://drive.google.com/file/d/1oLYoorwa0tyv9UiKtGPeor80j_3D7tJ…
Box Breaker, Food Munchers, and someone with a brain that's getting bigger.
Here be the biweekly update, and here be something you can also play with if you're interested also!
So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general
Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.
I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.
Time for an update on how the prototype is going.
I swear, at that point the heavens themselves have turned against me or something..
V 0.4.0 - Player Control and Data type Systems update
A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.
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