Next up
I made some progress trying to find the look & feel that is budget-feasible and appealing. What do you think?
Some more screens of our internal atmosphere tests with many post-processing effects and lighting points
The Creature #1 Our motivation creating Life in Space is to make a game with an interesting enemy that serves as your nemesis. We took the concept from the movie Life as well as how enemies are killed in Dead Space (hence the WIP title, Life in Space).
#Atmosphere Design I've been working on testing light effects that look right on characters. I'm used to create subtle effects but for this project I'm trying to use high contrast lights seen in movies like Blade Runner and Alien
One last test image before our easter break! Alien inspired spaceships tend to have a very similar look and feel. To differentiate the different ship sections we're going to use different subtle color palettes
The Creature #2 Some more progress. This time, using CCDIK with 50 limbs per tentacle (I know, goodbye performance). Not quite satisfied with the results, but getting there.
The Creature #4 We've reworked the entire locomotion system in order to use the navigation mesh. We've also added some jittering at the creature's tentacles. For the moment looks way too cute. This beast is supposed to be scary!
So
i may or may not make an full art of some person or i may just leave this like that-
I-Buki
Mio-Da!
Ibuki Mioda!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE










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