Next up
I made some progress trying to find the look & feel that is budget-feasible and appealing. What do you think?
Some more screens of our internal atmosphere tests with many post-processing effects and lighting points
The Creature #2 Some more progress. This time, using CCDIK with 50 limbs per tentacle (I know, goodbye performance). Not quite satisfied with the results, but getting there.
One last test image before our easter break! Alien inspired spaceships tend to have a very similar look and feel. To differentiate the different ship sections we're going to use different subtle color palettes
The Creature #1 Our motivation creating Life in Space is to make a game with an interesting enemy that serves as your nemesis. We took the concept from the movie Life as well as how enemies are killed in Dead Space (hence the WIP title, Life in Space).
#Atmosphere Design I've been working on testing light effects that look right on characters. I'm used to create subtle effects but for this project I'm trying to use high contrast lights seen in movies like Blade Runner and Alien
The Creature #4 We've reworked the entire locomotion system in order to use the navigation mesh. We've also added some jittering at the creature's tentacles. For the moment looks way too cute. This beast is supposed to be scary!
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologĂa latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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