Next up
Unique NPCs now have dialogue icons!
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
After days of unstoppable procrastinating, the settings menu is finally done!
Welp, guess it's time to work on the fourth island. 🏝️🍂
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Time to work on the settings dialog before starting to work on the fourth island
So far, both the display and audio config screens are working
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.












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