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Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Unique NPCs now have dialogue icons!
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Time to work on the settings dialog before starting to work on the fourth island
So far, both the display and audio config screens are working
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