Next up
Anyone up for some treasure tracking? There's treasure capsules everywhere, hidden from plain sight... or... are they?
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
Each comic now has its own synopsis for you to follow along with the story as quickly as possible
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.
I'll work on the Controls screen later on.
Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
Branched mushrooms, anyone?
Happy 2024, everyone! Balls n' Stars 2 is back in development!
So, 3 out of 4 settings section are done and there's only one more to work with, the Controls section.












1 comment