Next up
Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
Adding breakable physics objects to the mix, because I feel like it
Nah, this could be good for elaborate stage layouts, I dunno
Finally done with the fourth island, so time to work on the UI once again.
Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Happy 2024, everyone! Balls n' Stars 2 is back in development!
So, 3 out of 4 settings section are done and there's only one more to work with, the Controls section.
After days of unstoppable procrastinating, the settings menu is finally done!
Welp, guess it's time to work on the fourth island. 🏝️🍂
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules












1 comment