Next up
Time to work on the settings dialog before starting to work on the fourth island
So far, both the display and audio config screens are working
Aaaaand of course I forgot to share my last progress before preparing for the most recent one
Anyway, Bunbunny from Smitty's Journey has been reworked for the sequel (and yes, you can pet it now)
Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.
Refining the boss experience, the first boss now should be relatively more challenging now.
As well as the health bar for the boss! So you know how weak the boss is as you defeat them.
After days of unstoppable procrastinating, the settings menu is finally done!
Welp, guess it's time to work on the fourth island. 🏝️🍂
Demo update ver. 0.2.0 is up!
Now, you can try out the new aiming system! There are also some new sound effects.
Download demo here: https://gamejolt.com/games/ballsnstars2/721902
Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.
And yes, the fourth island is themed after autumn / fall.
Finally done with the fourth island, so time to work on the UI once again.
Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.
Guess which feature made its return from the first game?
That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time
Added signs so you know what you should do in the stage, because stage descriptions don't show during gameplay. Only in the stage select.
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