Game
Tidal Fall
9 years ago

The Final Countdown


Toodles, y’all! o/

5d0b69939005b.png

So there’s two days to go before Tidal Fall hits the shelves! Virtual shelves, but shelves nonetheless. And while we all wait impatiently for December 1st, I decided to clean out all the concept art I have lying around my desktop and pop them on here for you all to see.

Most of the best stuff has already been posted, including the original sketches for the characters, but these renders at least give a little insight into what went in to designing the game.

5d0b6995bc567.png

First off is the rather rubbishy model of Tengy that I threw together to get a sense of what the island would look like. Note the poorly done vertex painting and complete lack of proper lighting.

5d0b69991c1b7.png

Next up is a much more aesthetically pleasing render of Kole. He was originally supposed to look much more muscular and intimidating, but that didn’t fit with his personality, so I discarded it in favor of the boulder-like form he has in-game.

5d0b699c07d37.png

I went through several iterations of Kole’s head. At one point I had a kind of motorcycle helmet look going (right), which was interesting but again was too intimidating.

5d0b699ea4c55.png

The Kataka Scout was an interesting one to make. Its shape from the top looks somewhat like a banal mechanical butterfly with propellers on its wings. The pipes lend themselves to the whole steampunk theme, and the singular, imposing eye gives it a “big brother is watching you” vibe.

5d0b69a124b8f.jpg

Finally, the Kataka model. When I started out, I really had no idea how the mechanical bird scientists would look; In my mind, they were simply a mess of cogs, hinges, and pistons in a vaguely bird-shaped form. It was only after I sat down and actually sketched them one out that I settled on the sleeker, more streamlined model above.

So that was a little peek at how the inhabitants of Tengy looked while in development. In a couple of days, you’ll be able to see them for yourself in-game; remember to mark those calendars!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Path of Kami: The Evolution of the Lore

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

Subscribe to technoblade

Super Sonic Pixel art.