
The game got a big new update, adding things like Steam Deck support and AI allies that can be brought on to fight enemies in certain situations.
https://store.steampowered.com/news/app/1715390/view/4276817570969044763?l=english
Next up
Cavalcade of NPCs is growing in Gust of Wind
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
On a long guard shift, sleep can come easily in Gust of Wind
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
A short clip showing the reckless fighting style of Gust Of Wind's AI. Guard wakes up another enemy and regrets it soon after.
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
A thick morning haze in Gust of Wind, consisting of volumetric clouds (new in Unity 2021.2 beta), and some fog particles and volumetric fog.
Spending my effort on the things that matter in Gust of Wind
Prisoners getting moved below deck after a successful boarding. (featuring AI moving in a rocking ship, which I've banged my head against a wall for a while trying to do)
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