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The game got a big new update, adding things like Steam Deck support and AI allies that can be brought on to fight enemies in certain situations.
https://store.steampowered.com/news/app/1715390/view/4276817570969044763?l=english
Next up
Causing an alarm
A short clip showing the reckless fighting style of Gust Of Wind's AI. Guard wakes up another enemy and regrets it soon after.
On a long guard shift, sleep can come easily in Gust of Wind
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
A new face in Gust of Wind.
Crusher's favorite hobby is to think of new iron stuff to wrap himself in.
Land ahoy!
A thick morning haze in Gust of Wind, consisting of volumetric clouds (new in Unity 2021.2 beta), and some fog particles and volumetric fog.
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Grappling hook + timing = successful entrance
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