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Quick desert theme I made last night. It's pretty generic but I enjoy it. You can actually see a hint of Acceleroll's desert theme if you listen closely.
Update to the physics objects: I have added the most silly feature to the game so far. Kickable objects can damage enemies. It's tricky to pull off right but so fun. I also made them far more reliable (they don't get launched 1 jillion feet in the air).
I'm getting the page for my 3D collectathon up. It's about being a 2D character in a 3D world. And it's inspired by the greats of the genre. Choosing GameJolt as my host once again <3
Nevermind the desert level is not done, I thought of more ideas. Now there's kickable physics objects. They need to be oversized due to the player controller, which I feel like adds to the charm.
I added a new enemy, and in the dark they are terrifying. Now inside the pyramid you can be hunted down by these skulls. Of course I added a bit of an intro in the oasis.
Working on Mario style sub worlds, with my recent physics object system I added volleyball with a crab.
Improving the radar system, it was actually bugged before. I'm going to be doing another round of private playtests today. I made some pretty big changes. Also the darkness mechanic is gone.
Working on moving platforms and quicksand. Platforms are a little hacky, but it works. Quicksand works similar to Mario 64 (it's insta-kill). I also made this sand swirl shader for quick sand (it's animated)
Working on the central gimmick of this world, which is darkness. Which also includes this pyramid section.
Made this oasis, let's see if you can figure out the secret. (Sorry about poor quality, OBS is having trouble on my Mac). I might throw in some slimes here, but that will come later.










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