The procedural level generation in zrdoom 5.0 is next gen. It guarentees every room will be unique per levelset. It provides randomized procedural traps in hard/slaughter levels... It has more detail than oblige 7.70 #doom #lzdoom #procedural
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Open Doom : Hardcore Edition just got BS error messages while uploading it here, so so the only way to download 2.0.0 is to go to my itch now... It features City level generation... Download it here: https://vicious-games.itch.io/open-doom-hc #gzdoom #rpg
Zrdoom 5 trailer #doom #lzdoom #procedural
Video of me playing Zrdoom 3.0 levels with Ultimate randomizer mod In Lzdoom using reshade to bumpmap and HDR it up! This is with my Retres texture replacer loaded with Bumpmapped Eternal Doom goodness! #lzdoom #doom #procedural #whoneedsrtx? #reshade
This is a playthrough of the latest version of ZRDOOM 3.0, the procedural map generator mod for Doom 2... It makes randomly generated architecture and enemy placement in real time using ACS... https://vicious-games.itch.io/zrdoom-enhanced-30 #lzdoom #doom #procedural
This is Duke3d v10b + ZCajun Bot mod + Reshade with Bumpmapped textures + HDR + Bloom turned on... #lzdoom #whoneedsrtx? #Duke3d #reshade
Now the final build of Open Doom : hardcore edition is out.. It features the following new features : -implemented enemy rampup - enemy difficulty gets worse every 5 completed quests -improved dungeon layouts/architecture -bugfix for recall spell #gzdoom
This is what it likes to use Reshade to Infuse HDR + Bump mapping into Doom (with zrdoom 3.0 loaded) with the carmack renderer on. Imagine the response if ID pioneered this technology in Doom instead of Doom 3? #doom #reshade #nextgen #whoneedsrtx?
I spent all yesterday testing a new feature of the next version of zrdoom 5.0... - a realtime lighting setup... It uses decorate powered pseudo-ray tracing to render real time lights and shadows... #doom #procedural #raytracing
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