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Dialogue System for Shroudfell - Devblog 2
An in-depth look at the design decisions behind the dialogue system used for Shroudfell.
This is one of the very first areas of Shroudfell. You can see it went through various iterations since we started development.
This is the second main character of Shroudfell, Lia. She will be joining you on your journey into the depths of the Abyss.
Introducing Shroudfell - Devblog 1
A Devblog about how we got to work on Shroudfell.
This is Sol the main character of Shroudfell. The script above the name is the written language of the people living around the Abyss.
We are Game Tokoro and this is our first Project called Shroudfell. You can find our Twitter and Instagram through our linktree: linktr.ee/GameTokoro
We will soon start posting on our Devblog, detailing the development of Shroudfell.
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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