Game
FNAF: AFTERMATH - ACT 2 [ V1.0.4 ]
7 days ago

The release build is Uploaded, Scheduled, and ready to go!

See you soon.


I did end up shortening the Nitro Modes to 3 Minutes just because there's alot of them, and I don't want it to feel like a chore to beat them, After a couple more updates, there will be over 10 Challenges..so sitting through 6, ten minute challenges wouldn't be fun imo, but let me know what y'all think!



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TOMORROW 11:00AM CST - AFTERMATH ACT 2

Only one more teaser before the update! Custom night is finished, now onto the Model Viewer

Passed 100 Downloads.

Thank y'all for supporting it!

Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.

Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.

There's some Time Stamps in the description!

https://youtu.be/DQEH4PO4Bi4?si=426fKOcYSRmUE3zM

Monday, 11AM CST!

NIGHT 3 - 6 RELEASE!

New Animatronics & Locations

Runtime: 4h - 5H Total (not including All Endings/Routes)

(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below

For Content Creators, or those who just want a better look, or screenshot: you can now play the jumpscare animation + go to a Specific point in the Animation for a Clear, High Quality look. This + Rotate Model should give some high quality shots!

THE END IS NEAR... 4 DAYS LEFT

If you don't like aftermaths Lighting, I'd definitely recommend trying Lumen over the Default Screen Space for a more Security Breach-ish look. 1st Photo is the Office using Screen Space, 2nd is the Office using Lumen.