Game
Crepe Fields: A Scare Among Crows



3 years ago

The rooms are coming along a lot quicker than I thought they would. Although I clearly messed up the scaling in the kitchen.
I only have three rooms left, then it's onto the character sprites.




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This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.

The game looks way prettier now.

This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.

I'm very proud of how the icon came out. It took me an entire day to make it though.

Now I'm onto a cycle of test and fix.

I've updated the game pages and uploaded a trailer announcing my game's release date.

My brother put the trailer together, and I think he did a brilliant job at it.

The release date by the way is the 28th of November.

The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.

The polishing phase continues.

I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.

I'm continuing to make good progress. I've only got one room left to make, the shop. Also, arj0n fixed the perspective in my kitchen, so I'll be using that. I plan to add dithering to the backgrounds. But I'm going to leave that until last.

I made these backgrounds and the new Crepe sprite in a bit of a rush. Because I want to get it all done as quickly as possible. I will be refining all of the artwork once it's done. Adding shading and dithering and such.

Well I can safely say that I won't be making that deadline I had set for myself.

That being said, the backgrounds are really starting to come along. You gotta love good old Deluxe Paint.

I made new sprites for the menus, made a new icon for the game, and began sorting out the coordinates of everything in the game. The field and the map are done in that regard.

I'm hoping to sort out the music later today.

I've been working on the smaller stuff this week, such as bugs and missing art.

Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.