Game
Terry's Treasure Trouble!
2 years ago

The SAGE 2023 Demo for Terry's Treasure Trouble is now on this page!


...I really should've put this here sooner.

SAGE has come and gone, and my game, while it had seemingly over 100 downloads over there, didn't get much recognition.

Oh, well. Might as well put out the SAGE Demo here.

Just beware that the SAGE Demo has a lot of features stripped out for demo purposes, including saving, a whole bunch of levels, teleporters, and access to more than one world. Also, I hadn't programmed that new camera system for the demo.

However, if you manage to collect all the crystals in the demo, you can potentially access the Special Stage behind the Mysterious gate.

Credit for the SAGE logo goes to VAdaPEGA, that demoscene meme-lord on Sonic Fan Games HQ.



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It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

So it begins.

It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.

...hopefully, people will see this guy as an homage, and not as infringement.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

There. The hand is drawn.

...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.

Also, I've added a timer for scoring and convention reasons.