Game
Terry's Treasure Trouble!
3 years ago

The SAGE 2023 Demo for Terry's Treasure Trouble is now on this page!


...I really should've put this here sooner.

SAGE has come and gone, and my game, while it had seemingly over 100 downloads over there, didn't get much recognition.

Oh, well. Might as well put out the SAGE Demo here.

Just beware that the SAGE Demo has a lot of features stripped out for demo purposes, including saving, a whole bunch of levels, teleporters, and access to more than one world. Also, I hadn't programmed that new camera system for the demo.

However, if you manage to collect all the crystals in the demo, you can potentially access the Special Stage behind the Mysterious gate.

Credit for the SAGE logo goes to VAdaPEGA, that demoscene meme-lord on Sonic Fan Games HQ.



0 comments

Loading...

Next up

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Three reasons to be going after the treasure:

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.