Game
Mainlining
9 years ago

The sound of an Operating System


One of the main challenges of Mainlining was to try and work out what an operating system sounds like. We knew we wanted the game to have a detective/noir theme and as a massive fan of the Sam & Max series and Wolf Among Us OSTs we contacted Jared Emerson-Johnson, one of the first collaborators to work on Mainlining.

5d0b56eabac19.png

We now want to share a few tracks from the game. Some of these you may have heard before in the Demo or Beta but others are fresh from the studio.

A Goodly Clue was one of the first pieces developed for the game and helps indicate to the player that they have stumbled across something to further them in their case.

A Goodly Clue

A Ball of Worms comes later in the game after certain events have transpired and you start to feel a little out of your depth.

A Ball Of Worms

Finally, Internal Downtime was developed as a moment of peace, letting the player look over what they have found and reflect. You need to slow it down so you can speed it up.

Internal Downtime

We hope you have enjoyed these tracks and we look forward to sharing the rest with you at the end of the month.

Thanks,
Sam



2 comments

Loading...

Next up

The anatomy of a case

More In-Game Operating Systems Up & Running

All Systems Go!

Hey, Earth!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.