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60
2 years ago

The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.




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I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

It's Halloween! let's talk about SCARE.

Memora Wanderer Title Screen Progress!