
The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.
Next up
Memora Wanderer Title Screen Progress!
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.
Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.
Ha! Heh! Heh! Ha! It's over!
Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
New character creation screen, with added skin and hair colors. More to come!
Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!
My aseprite tree generator is finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.












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