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60
1 year ago

The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.




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New character creation screen, with added skin and hair colors. More to come!

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Memora Wanderer Title Screen Progress!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

Zombie in action! #GameDev #Art #PixelArt

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.