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2 years ago

The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.




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I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

New character creation screen, with added skin and hair colors. More to come!

Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!

Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

Memora Wanderer Title Screen Progress!

Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.