Game
Darkest Nights at Fazbear's
6 months ago

the V1 MFA has been released, for all you unstoppable troll gamers out there :]

requirements to open: Clickteam Fusion 2.5 and its + DLC (usage of child events), Ultimate Fullscreen extension (get it in View > Extension Manager and just search the name)




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DNaF on the steam deck brought to you by @thatdoggocalledray

It's been reported that the game runs FLAWLESSLY on the steam deck lmao

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

there was a mini-collab planned between AnArt1996 and Peripherals, developer of Darkest Nights at Fazbear's where Chomp the Wolf would've been added as an easter egg in the 5.0 FNaTI version, this is the only surviving raw render of his easter egg image.

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

meme while the last AI gets made

happy easter! however, today's also about something else... so I present you a PSA about it!

model made by me btw

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

#NewHorizons5 is fnaf!!!!!!!! in animacl rocssing?!?!?!?!?!?!!!!!!!!!!!!! bro!!!!!!!!!!!!!!!!!!!!!!!!!!!