We added to our last-demo:
• Dynamic Music!
• The ability to randomly run out of stamina!
• A brand-new OpenTradRaw-engine--wide "Global Sound-Bus™"-feature that definitely helps sounds play more fluidly between scenes, areas, and modes!
• Many behind-the-scenes changes to damage, demise, and stamina, and, most importantly;
• An epic under-the-hood change that now sees collision-boundaries and enemy-caused knockback able to occur, for the first time in PowerPoint-gaming history without the utilisation of any VBA Coding needed whatsoever!


















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