Next up
working on the new skybox!
It animates now!
Just a week away!
(touched up this little animation from last year with the new Charlotte model ^^)
Paper Mario 3D model
Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)
(Also a new character shader to help the characters look more like their render models)
My favorite video game side kick as of recent is probably Vivian from Paper Mario: The Thousand Year Door.
I played through the game recently and felt like I relate to her a lot, and she pretty much became a comfort character.
I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.
Updated the candy cane power up a tiny bit! ^^
I gave it a collect sound, startup effect, and updated the visuals of the sparkles.
You may also spot a new enemy / obstacle in the footage that is hard to get passed without this power up!
Here's a visual idea of what the new movement options will be like.
This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)
Hey everyone! The new demo is available now!!
You can download it through GameJolt or the SAGE game page ^^
https://sonicfangameshq.com/forums/showcase/team-slay-bells-2024…
Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)
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