Next up
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Working great on steam deck!
Been adding more enemies / characters to the game! Having a lot of fun with these! (still only sharing cropped screenshots for now! I might reveal what the game actually is sooner than expected though if everything goes well!)
it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
once again, it's hard to get a screenshot without spoiling what this project is,
so here's two screenshots that I feel doesn't spoil anything about what it is yet!
looks like a nice friendly flower and a happy cloud to me!
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
I'm feeling generous today! Here's a little gameplay teaser ^^
(Gameplay footage is still W.I.P, things may change between now and the future)
Updated the graphics a tiny bit ^^
I also added NPCs that you can talk to!
(not showing dialogue yet since I don't want to spoil anything)
Here's a look at Charlotte's new model for TEAM SLAY-BELLS! ^^
It has a few changes, but I wanted to keep her design relativity similar ^^
I hope you all enjoy this new model!























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