Next up
I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.
(and I updated the physics a bit since my last post)
Brainstorming idea 1
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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog
Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)
Here's a look at one of Charlotte's new moves in the testing area!
been prototyping a game with a different kind of aesthetic compared to what I usually do!
Right now, it's not too much outside of jumping around a test zone (and a character customizer), but I'm really liking how it's looking so far!
Kick-Bell Single player gameplay preview:
(The first couple of levels are mainly to teach the player the main mechanics of the game, so the first two stages don't have any moving enemies to get the players to take their time.)
(Footage is a W.I.P)
despite not being too popular with most fans, #MyFavoriteSonic game is Sonic 3D Blast!
I have very fond memories of this game, and it was my first time controlling Sonic in a (somewhat) 3D space!
I still absolutely love playing this game.
working on the new skybox!
It animates now!
I'm going to be participating in #ArtFight this year! ^^
This is going to be my first (full) Art Fight year! I'm so excited! ^^
My favorite #SonicCharacter definitely has to be Tails Doll (with Tails himself being a close second).
Something about the Tails doll just always filled me with joy. I think it's because of how silly he is, and always has a blank stare.
Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)
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