Game
TEAM SLAY-BELLS

4 months ago

There is now a TEAM SLAY-BELLS BlueSky account! ^^


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Next up

working on the new skybox!

It animates now!

Just a week away!

(touched up this little animation from last year with the new Charlotte model ^^)

Paper Mario 3D model

Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)

#GJAsks

My favorite video game side kick as of recent is probably Vivian from Paper Mario: The Thousand Year Door.

I played through the game recently and felt like I relate to her a lot, and she pretty much became a comfort character.

I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.

Updated the candy cane power up a tiny bit! ^^

I gave it a collect sound, startup effect, and updated the visuals of the sparkles.

You may also spot a new enemy / obstacle in the footage that is hard to get passed without this power up!

Here's a visual idea of what the new movement options will be like.

This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)

Hey everyone! The new demo is available now!!

You can download it through GameJolt or the SAGE game page ^^

https://sonicfangameshq.com/forums/showcase/team-slay-bells-2024…

Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)