Next up
We're back to normal, thanks to @NowhereBunny
for writing that funny april fools post for me, here's a cool Blue art for ya'll.
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
more random funny art i'm bored, If you want to ask a question about the game, you can ask it in the comments and I will be happy to answer it
New thumbnail ! ! After literally a year and a half Melissa's design is done, I was finally able to draw the new thumbnail, I made it based on the cover of a movie, let's see if you can guess which one lol
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
rip
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
One night, a very overwhelming one. The game may be ready sometime in 2026. Art by: @MarineBlue ![]()
Sketch: @NowhereBunny
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Loading screen Art by @Tharamar33
and @MarineBlue ![]()
Winter Gaming.











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