If you want to learn more about this method, and possibly implement it in your own game, check out this post: https://www.gamasutra.com/blogs/TylerGlaiel/20121007/178966/Some_experiments_in_pathfinding__AI.php
Next up
Gnarly things are in the works for RADICAL SCRABBLE
All aboard the Dumburk 9000!
It may take us many days, but grinding the mobs for loot always pays off in the end!
I just published my first monthly recap! Learn about what I've been up to this past month: https://www.youtube.com/watch?v=iBAzI2cVxxU
We're jamming this Ludum Dare!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Åj! Pillage the galaxy with us in the jam version of the game, and keep your eyes out for the full version, which will feature more partying!
Tilesets! Z-sorting! Plants!
Hey! You! Yeah you!! Go follow @Droqen
!! He works on some sweet games and also can help you eat a loaf of bread.
Room transitions! A very simple effect, but does wonders to making a game feel more polished










0 comments