If you want to learn more about this method, and possibly implement it in your own game, check out this post: https://www.gamasutra.com/blogs/TylerGlaiel/20121007/178966/Some_experiments_in_pathfinding__AI.php
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Sketches of different gameplay elements and lil monsters from yesterday--it's always fun to start doodling stuff like this.
I just published my first monthly recap! Learn about what I've been up to this past month: https://www.youtube.com/watch?v=iBAzI2cVxxU
Nothing we vikings like more than having options! A bigger ship, bigger dance floors, a tree, you name it!
We're jamming this Ludum Dare!
Hey! You! Yeah you!! Go follow @Droqen !! He works on some sweet games and also can help you eat a loaf of bread.
Room transitions! A very simple effect, but does wonders to making a game feel more polished
It may take us many days, but grinding the mobs for loot always pays off in the end!
My friends over at @GutterArcade just put their first game up on Game Jolt. Grab some friends (or strangers via their Discord) and play a super well tuned co-op fighting game. https://gamejolt.com/games/knightclub/451063
What? You're not following RADICAL SCRABBLE on Game Jolt? You won't regret it - add the development of a seriously sweet project to your feed!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
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