If you want to learn more about this method, and possibly implement it in your own game, check out this post: https://www.gamasutra.com/blogs/TylerGlaiel/20121007/178966/Some_experiments_in_pathfinding__AI.php
Next up
Gnarly things are in the works for RADICAL SCRABBLE
All aboard the Dumburk 9000!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
We're jamming this Ludum Dare!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Sketches of different gameplay elements and lil monsters from yesterday--it's always fun to start doodling stuff like this.
Åj! Pillage the galaxy with us in the jam version of the game, and keep your eyes out for the full version, which will feature more partying!
What? You're not following RADICAL SCRABBLE on Game Jolt? You won't regret it - add the development of a seriously sweet project to your feed!
It may take us many days, but grinding the mobs for loot always pays off in the end!
Tilesets! Z-sorting! Plants!










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