If you want to learn more about this method, and possibly implement it in your own game, check out this post: https://www.gamasutra.com/blogs/TylerGlaiel/20121007/178966/Some_experiments_in_pathfinding__AI.php
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Room transitions! A very simple effect, but does wonders to making a game feel more polished
Hey! You! Yeah you!! Go follow @Droqen
!! He works on some sweet games and also can help you eat a loaf of bread.
All aboard the Dumburk 9000!
My friends over at @GutterArcade
just put their first game up on Game Jolt. Grab some friends (or strangers via their Discord) and play a super well tuned co-op fighting game. https://gamejolt.com/games/knightclub/451063
We're jamming this Ludum Dare!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Åj! Pillage the galaxy with us in the jam version of the game, and keep your eyes out for the full version, which will feature more partying!
What? You're not following RADICAL SCRABBLE on Game Jolt? You won't regret it - add the development of a seriously sweet project to your feed!
Tilesets! Z-sorting! Plants!
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