If you want to learn more about this method, and possibly implement it in your own game, check out this post: https://www.gamasutra.com/blogs/TylerGlaiel/20121007/178966/Some_experiments_in_pathfinding__AI.php
Next up
All aboard the Dumburk 9000!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
What? You're not following RADICAL SCRABBLE on Game Jolt? You won't regret it - add the development of a seriously sweet project to your feed!
We're jamming this Ludum Dare!
I just published my first monthly recap! Learn about what I've been up to this past month: https://www.youtube.com/watch?v=iBAzI2cVxxU
Hey! You! Yeah you!! Go follow @Droqen
!! He works on some sweet games and also can help you eat a loaf of bread.
Sketches of different gameplay elements and lil monsters from yesterday--it's always fun to start doodling stuff like this.
Repost if this
Åj! Pillage the galaxy with us in the jam version of the game, and keep your eyes out for the full version, which will feature more partying!










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