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Sketches of different gameplay elements and lil monsters from yesterday--it's always fun to start doodling stuff like this.
Åj! Pillage the galaxy with us in the jam version of the game, and keep your eyes out for the full version, which will feature more partying!
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
I just published my first monthly recap! Learn about what I've been up to this past month: https://www.youtube.com/watch?v=iBAzI2cVxxU
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
We're jamming this Ludum Dare!
Gnarly things are in the works for RADICAL SCRABBLE
My friends over at @GutterArcade just put their first game up on Game Jolt. Grab some friends (or strangers via their Discord) and play a super well tuned co-op fighting game. https://gamejolt.com/games/knightclub/451063
It may take us many days, but grinding the mobs for loot always pays off in the end!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
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