Next up
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Tilesets! Z-sorting! Plants!
We're jamming this Ludum Dare!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Terraria













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