Next up
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
We're jamming this Ludum Dare!
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
Tilesets! Z-sorting! Plants!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Werehog transformation process. #sonicunleashed
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project













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