Next up
We're jamming this Ludum Dare!
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Tilesets! Z-sorting! Plants!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed













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