Game
The Doorway Effect



6 years ago

Sketches of different gameplay elements and lil monsters from yesterday--it's always fun to start doodling stuff like this.




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This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!

Room transitions! A very simple effect, but does wonders to making a game feel more polished

Tilesets! Z-sorting! Plants!

We're jamming this Ludum Dare!

Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?