Next up
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
We're jamming this Ludum Dare!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
Tilesets! Z-sorting! Plants!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Some Shadow boss fight gameplay 👾
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Snacktime













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