Next up
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Tilesets! Z-sorting! Plants!
We're jamming this Ludum Dare!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Have a good Boi
Szayel Aporro Granz - Bleach
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment













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