Next up
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
Tilesets! Z-sorting! Plants!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
We're jamming this Ludum Dare!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
Chiaki Nanami!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Family band complete!
The whole squad is here!
Interested? Follow me!













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