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Tilesets! Z-sorting! Plants!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
We're jamming this Ludum Dare!
We are under attack!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!













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