Game
The Doorway Effect



6 years ago

Sketches of different gameplay elements and lil monsters from yesterday--it's always fun to start doodling stuff like this.




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This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!

Room transitions! A very simple effect, but does wonders to making a game feel more polished

Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!

We're jamming this Ludum Dare!

Tilesets! Z-sorting! Plants!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.