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Room transitions! A very simple effect, but does wonders to making a game feel more polished
Tilesets! Z-sorting! Plants!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
We're jamming this Ludum Dare!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
I was bored, so... ManutKat.
Demonstration of the spells and their effects :)!
Cash Banooca













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