Next up
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
We're jamming this Ludum Dare!
Tilesets! Z-sorting! Plants!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Werehog transformation process. #sonicunleashed
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Alone Together....













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