Next up
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Tilesets! Z-sorting! Plants!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
We're jamming this Ludum Dare!
Bandana Dee the Dream Friend
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Another house i made long time ago.
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed













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