Next up
Lil bro fell into the Undertale Yellow
2 Day Devlog Streak lets goooooo Added a small flavor addition of the Missing Poster that allows it to be used in the small amount of time we have it. It's functionally useless still, but it should be nice to have over clover not doing anything with it.
Toriel sword
Made progress on the Flowey Intro today!
A temporary tile layout I did before sorting out a tileset for this room The original room was a 318x596 background rather than made with 20x20 tiles, despite mostly being made with them. I made this to figure out where tiles would be and what is needed.
A discussion I had with CoffeeWaves about the Neutral Asgore Cutscene and UTY Artbook resulted in motivation to work on that part of the game. As consequence, I started work on Martlet's sprites so she doesn't look strange in the same room as the king.
Had a small burst of motivation with making a 3D Undertale Project and gave Godot another shot for a few days. (The 3D Starter Kit Template was really helpful!) Did a lot better this time around. Though I still couldn't quite get to grips with Godot.
Got this funny bug while playtesting lol
Looks like what previously seemed to be a dead-end didn't stop that progress. Can't really center the HP bar without billboard mode weirdness, or making the HP bar scale decrease from the center rather than the right. Might need to look up a tutorial.
Wasn't expecting to make a Devlog today because of Wonders of Patience, but I managed to make some progress while trying to help with someone's UNDERTALE mod. Weapon on-hit effects are now in-game! (Speed also stacks like in UT for the Coffee Beans)
8 comments