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A discussion I had with CoffeeWaves about the Neutral Asgore Cutscene and UTY Artbook resulted in motivation to work on that part of the game. As consequence, I started work on Martlet's sprites so she doesn't look strange in the same room as the king.
Condensed some more rooms in size and cut room_darkruins_02 outright for the crime of being a straight line with nothing in it. 8.88 additional seconds of travel time have been saved, plus not needing to move the y camera in room_darkruins_06.
All of Decibat's attacks have been imported and are functional. Did it slower than I'd like, but I'll take what I can get. Working on attack refinements now, such as making the Stalagmites come down from the ceiling and shake rather than just fading in.
Worked on the Corn Maze and Flowey Dialogues today. A notable change here is that the Pebbles Room Entrance is inside the maze itself. I expect to have this maze done tomorrow with interactables and clutter. (Oh... How I loathe clutter...)
I was working on Decibat and accidentally made their face too big.
My insomnia was so strong that I got this room done too for another timesave of roughly 2.88 seconds (and cut another lame long hallway room for 7.11 seconds) Also worked a bit on the first Dalv Cutscene. Camera Pan and Dalv Yapping mainly.
A temporary tile layout I did before sorting out a tileset for this room The original room was a 318x596 background rather than made with 20x20 tiles, despite mostly being made with them. I made this to figure out where tiles would be and what is needed.
Gameplay is Canon. Decibat doesn't like noise. I did something with that. Sorry for the slow progress. Haven't been sleeping well, so I haven't been able to get myself to work at the rate ya'll deserve.
Fixed audio problems in prior videos by updating Gamemaker Studio 1 to 1.4.999, turns out it had a steam beta I could have used this whole time! Flowey now does a little bit of trolling if you're too chatty. Dalv? Oh yeah I finished his cutscene too.
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