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Had a small burst of motivation with making a 3D Undertale Project and gave Godot another shot for a few days. (The 3D Starter Kit Template was really helpful!) Did a lot better this time around. Though I still couldn't quite get to grips with Godot.
Spruced up an old Dalv Redesign that @Fanimator_Animations made ages ago, with some help from @ThatOneJ
! Probably not going to use it for UTY Done Justice, but perhaps a place can be found for them in a rewrite?
Got this funny bug while playtesting lol
Sorry for the lack of Devlogs. Was pretty busy (And sleep problems. Still do.) WoP is cancelled so I have more time to commit to this project. I condensed this room from UTY today. It's 3.77 seconds faster to walk now. As fast as running in UTY.
A temporary tile layout I did before sorting out a tileset for this room The original room was a 318x596 background rather than made with 20x20 tiles, despite mostly being made with them. I made this to figure out where tiles would be and what is needed.
Toriel sword
Lil bro fell into the Undertale Yellow
My insomnia was so strong that I got this room done too for another timesave of roughly 2.88 seconds (and cut another lame long hallway room for 7.11 seconds) Also worked a bit on the first Dalv Cutscene. Camera Pan and Dalv Yapping mainly.
2 Day Devlog Streak lets goooooo Added a small flavor addition of the Missing Poster that allows it to be used in the small amount of time we have it. It's functionally useless still, but it should be nice to have over clover not doing anything with it.
A discussion I had with CoffeeWaves about the Neutral Asgore Cutscene and UTY Artbook resulted in motivation to work on that part of the game. As consequence, I started work on Martlet's sprites so she doesn't look strange in the same room as the king.
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