Game
Rue

3 years ago

This is a new logo I made for my 3D card game "Rue".

It was made in #krita with an #xppen tablet on #linux .

What do you think? It will most likely be in the next big build of the game.




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I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

I'm in the mood for playing around with custom lights in Shaders.

I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅

#definitelynotabug #shaders #lighting #opengl

Made another cat creation, the cat hat!

Handmade with Aran yarn, which is thick and has wool bits for some extra colour.

#knitting #handmadegifts

ten years

Found sparkly yarn. Needed to make cat thing. Am cold.

What else could I make other than a knitted double layered warm cat hat 😻

Now on #etsy : https://afloofdev.etsy.com/listing/1649198306

I drew @MemeManOfficial because it's fun !! :>

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android

Rue v1.5.7 is out!

In this update, names are added for each opponent, which are randomised.

Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.

I don't know.

Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.