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I started development on the #MetaQuest2 . It's so much fun!
I decided to make a prototype using the Quest's Native libraries, and managed to draw meshes and textures using #c and #cpp .
It's using #OpenGL and will be #opensource when finished.
Making a raycasting engine in C to learn about OpenGL and basic game development. Super difficult be really rewarding!
Thanks to 3DSage and the stackoverflow community for all of the great resources out there!
I've been messing around with transparency in #OpenGL.
I also updated the main logo of "Rue" to have alpha. The difference is shown in the image attached.
This will allow me to use more transparency, to significantly improve its visuals.