Game
Rue


3 years ago

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!




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Made another cat creation, the cat hat!

Handmade with Aran yarn, which is thick and has wool bits for some extra colour.

#knitting #handmadegifts

Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.

Really reminds me of doing #pixelart !

I'm in the mood for playing around with custom lights in Shaders.

I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅

#definitelynotabug #shaders #lighting #opengl

Decided to re-write the 3D model parser of my game.

This is a video of triangles fighting each other for dominance. Quite the sight 😁

#gamedev #OpenGL #shaders

Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:

* German

* Japanese

This is just an initial translation, most likely will need some more polish later on.

Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

The second physical prototype of my #cardgame Rue arrived!

Colours already look so much better, and text is easier to read.

Looking forward to another round of testing it with willing victi... I mean good friends :)

#boardgames #indiegame #prototype

Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.

#sewing #santa

I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.