This is Fennec, a cyber-punk-inspired Fox. The last character I have been working on.
I just finished the texturing, and it's ready to be rigged for Unreal Engine.
Next up
Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.
The man himself, Toy Freddy!!!
Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! 🚧🎮
Turning limitations into features, part 2!
Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.
A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter
Otis in Underwater 🌊
Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.
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