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1 month ago

Introducing quick access to Heavy Attacks for crowd control in Lobo! ⚔️ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev




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Perfect your timing, and a successful parry will be your reward! ⚔️ #GameDev #IndieDev #LoboGame

Excited to share progress on a comic-style shader for the Dynamic Comic Strip System in my game, Lobo! Storytelling with a unique visual twist.

#GameDev #IndieDev #LoboGame #ShaderArt

I'm creating a game-ready character inspired by Akira Toriyama for the 2024 Reallusion Character Contest. Look at these renders showing off facial expressions and detailed skin features, including tattoos.

Full process here:

https://blenderartists.org/t/2024-reallusion-3d-character-contes…

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Why are headshots so satisfying?

It’s the perfect balance between risk and reward.

But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.

Happy #screenshotsaturday! 🎮✨ Check out the first version of the seamless transition from comic to realistic style during gameplay in my game Lobo.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Blocking out the design for a new level and running tests in Unreal Engine for my game Lobo. Excited to see how it all comes together! 🚧🎮