Next up
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I've been trying to do this for literal years.
My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)
Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.
Hope you enjoy experiencing this as much as I've enjoyed creating it.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
No idea why I feel like updating this so much lately, but here's some stuff.
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