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2 years ago

This is what the combat UI looks like in our shooter game TAGLINE!




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This is what the Main Character on our game looks like! Is it rad or not?

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

Udpate I've made flowers and 1 tree so far. and also I don't understand why my project is lagging. i've literally done everything, but the fps is just under 50 on the scene. (drx11)

maybe the material is too complex, but i put a bunch of swither

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

Now it's possible to change combat shaders in BATTLE SIMULATOR ! There are currently 21 available, what do you think ?! https://gamejolt.com/games/battlesimulator/862134

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

In 27.89 seconds! Impressive! Think you can beat that?

Hey! I've released a short horror game

It's a vehicle chase game where you must escape the town while being hunted down by maniacs in cars.

Since it's the holiday season, I've decided to release it at a discounted price

Link: https://jangomango2001.itch.io/lockdown

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!