
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Next up
Epic Fail
In 27.89 seconds! Impressive! Think you can beat that?
This is what the combat UI looks like in our shooter game TAGLINE!
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
Fit test of The Batman body armor and cowl.
Model by Do3D.
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!











0 comments