3 years ago

This is what the Main Character on our game looks like! Is it rad or not?




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This is what the combat UI looks like in our shooter game TAGLINE!

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

In 27.89 seconds! Impressive! Think you can beat that?

Red / FanArt

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

PNM & Pluto in Darkness!

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

@FnafTheVendorTrio Restocked Dee Dee

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!