
This is what the Main Character on our game looks like! Is it rad or not?
Next up
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
I had this in mind since last year but I ran out of time, now I am just in time for #GameJoltColors25
Candy and Cindy belong to @Emilmacko . Come on Candy, you have things to do!
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
11 YEARS #FanArtFriday #FNAF
In 27.89 seconds! Impressive! Think you can beat that?
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
ITS MY BIRTHDAY!
(again? Didnt you just have one last year?)
everyone please give me some birthday wishes (or memes)
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
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