3 years ago

This is what the Main Character on our game looks like! Is it rad or not?




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Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]

In 27.89 seconds! Impressive! Think you can beat that?

Shpi and Xen (@everypony ):>

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

┄୨𓊆ྀི♡𓊇ྀི୧┄ ❝ 。𝘞𝘰𝘯’𝘵 𝘺𝘰𝘶 𝘨𝘰 𝘵𝘰 𝘴𝘰𝘮𝘦𝘰𝘯𝘦 𝘦𝘭𝘴𝘦’𝘴 𝘥𝘳𝘦𝘢𝘮𝘴?

𝘞𝘰𝘯’𝘵 𝘺𝘰𝘶 𝘨𝘰 𝘵𝘰 𝘴𝘰𝘮𝘦𝘰𝘯𝘦 𝘦𝘭𝘴𝘦’𝘴 𝘩𝘦𝘢𝘥? 

𝘏𝘢𝘷𝘦𝘯’𝘵 𝘺𝘰𝘶 𝘵𝘢𝘬𝘦𝘯 𝘦𝘯𝘰𝘶𝘨𝘩 𝘧𝘳𝘰𝘮 𝘮𝘦?

𝘞𝘰𝘯’𝘵 𝘺𝘰𝘶 𝘵𝘰𝘳𝘵𝘶𝘳𝘦 𝘴𝘰𝘮𝘦𝘰𝘯𝘦 𝘦𝘭𝘴𝘦’𝘴 𝘴𝘭𝘦𝘦𝘱? 。❞

┄୨𓊆ྀི♡𓊇ྀི୧┄

⌣⌣⌣⌣⌣⌣

— anathema • . Twenty One Pilots 

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

I completed this fanart for a friend's RPGMaker game, Dreams of Joy Departed. I took inspiration from early 2000s music albums to make this one and tried to keep it as maximalist and edgy as possible.

This is what the combat UI looks like in our shooter game TAGLINE!