
This is what the Main Character on our game looks like! Is it rad or not?
Next up
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
Even more Uzi doodles! :3
Epic Fail
Heya!
Frank art.
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
In 27.89 seconds! Impressive! Think you can beat that?
The GJ PASWG Series Pt. 4: @General_Skaza_ ![]()
and @fankyfower


Pt. 5, is of course, being made at this very moment. Two new friends will be added :D
This is what the combat UI looks like in our shooter game TAGLINE!














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