3 years ago

This is what the Main Character on our game looks like! Is it rad or not?




1 comment

Loading...

Next up

Epic Fail

This is what the combat UI looks like in our shooter game TAGLINE!

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

#PixelArt inspired by #JotaDev experience playing #MaximumLoad

Got a little too into the back-and-forth with #PCMan

Focused on rhythm, speed, pushing it harder and faster… chasing that perfect finish I might’ve pulled a bit too aggressively at the climax…

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

One more post before the weekend, 'cause why not.

Was just testing a new grunge brush I made with a very quick tree doodle, but I'm not sure if I like it yet.

I'll probably have to give it more time + mess with the settings to know for sure.

: CSP

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

𝑾𝒐𝒖𝒍𝒅 𝒚𝒐𝒖 𝒃𝒆 𝒎𝒚 𝑽𝒂𝒍𝒆𝒏𝒕𝒊𝒏𝒆? 🖤

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!