
This is what the Main Character on our game looks like! Is it rad or not?
Next up
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
In 27.89 seconds! Impressive! Think you can beat that?
some gouache paintings (its really hard)
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
CaseOH ❤️❤️❤️
We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!
1 comment