3 years ago

This is what the Main Character on our game looks like! Is it rad or not?




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We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

This is what the combat UI looks like in our shooter game TAGLINE!

september is always ass. Literally couldnt even think of in all my years of living a good september. boutta take a deep sleep and wake up in October. Anyways heres a lil thing i made of azurite while watching papa meat

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

hi frisk

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!