2 years ago

We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!




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Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

This is what the combat UI looks like in our shooter game TAGLINE!

This is what the Main Character on our game looks like! Is it rad or not?

yes... Spiritwell is still being worked on...

In 27.89 seconds! Impressive! Think you can beat that?

Since it's a friend's birthday today, I wanted to draw her. She's very purple

Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

my clone silver design ig?

I'll probably update this design :)

Some concept art of TAGLINE’s powers, the graffiti-based shooter I'm working on!