I've been busy. Like, really busy. Buying a house, moving, renovating, all the fun stuff. Pretty much everything else has been pushed to the wayside, though this will hopefully be rectified soon.
So, how long until a package will be available?
What started out as a minor fix to make things more convenient for me quickly turned into a massive overhaul of all animals and NPCs because I made the mistake of converting StaticBody into CharacterBody, which threw off all of the coding. Now, this wouldn't have been such a big problem if Godot allowed for alteration/c+p of Dictionary keys Thankfully I could go into the .tres files for the scenes and copy them over in a back door sort of way, but it was still really annoying. Then there were a few other minor setbacks, mostly having to do with streamlining asset names and correcting spelling and such. This was a problem of my own making, but it did have to happen eventually, and it should be resolved by the end of the week.
Next up was the implementation of the spiders and getting the player character attack animations all up and running. I was in the middle of that when I broke my NPCs which broke the game. Warrior is the only one that fully works as intended. I will be switching the Explorer and Priest animations, taking the staff from the Priest and giving it to the Explorer. The Hunter animation works, I just have to get the arrows to spawn.
Area 8 is going to take so long I'm still kicking myself for not waiting until after an Area 7 release before attempting my major NPC overhaul. But it is what it is. Once I get my NPCs cleaned up and the character attack animations working, I will do an Area 7 release, with the understanding that Area 8 is incomplete and you will not be able to advance beyond that.
Really hoping I can do that by the end of the week because otherwise it's going to be another long wait
Next up
Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.
we're back into track!
A little scene from Cyan, my horror RPG.
12% accuracy is my gamer move (It get's a little bloody, a warning just in case)
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