Game
Tsalagi

1 year ago

This jerk is eating my plants and he thinks I want to talk to him?

All right, here's a brief article of update stuff, rather than spamming a bunch of shorter posts.


I've been busy. Like, really busy. Buying a house, moving, renovating, all the fun stuff. Pretty much everything else has been pushed to the wayside, though this will hopefully be rectified soon.

So, how long until a package will be available?

What started out as a minor fix to make things more convenient for me quickly turned into a massive overhaul of all animals and NPCs because I made the mistake of converting StaticBody into CharacterBody, which threw off all of the coding. Now, this wouldn't have been such a big problem if Godot allowed for alteration/c+p of Dictionary keys Thankfully I could go into the .tres files for the scenes and copy them over in a back door sort of way, but it was still really annoying. Then there were a few other minor setbacks, mostly having to do with streamlining asset names and correcting spelling and such. This was a problem of my own making, but it did have to happen eventually, and it should be resolved by the end of the week.

Next up was the implementation of the spiders and getting the player character attack animations all up and running. I was in the middle of that when I broke my NPCs which broke the game. Warrior is the only one that fully works as intended. I will be switching the Explorer and Priest animations, taking the staff from the Priest and giving it to the Explorer. The Hunter animation works, I just have to get the arrows to spawn.

Area 8 is going to take so long I'm still kicking myself for not waiting until after an Area 7 release before attempting my major NPC overhaul. But it is what it is. Once I get my NPCs cleaned up and the character attack animations working, I will do an Area 7 release, with the understanding that Area 8 is incomplete and you will not be able to advance beyond that.

Really hoping I can do that by the end of the week because otherwise it's going to be another long wait



0 comments

Loading...

Next up

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

we're back into track!

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

A little scene from Cyan, my horror RPG.

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

12% accuracy is my gamer move (It get's a little bloody, a warning just in case)

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs