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Well this is interesting I managed to load the asset bundles from old CH4 into old CH3 so I literally managed to play CH4 in a version where it did not exist yet
This is a whole new way of modding I can make a scene in unity have all the scripts use the code from old ch2 and then build this and have it perfectly run in inside of old ch2
Its finally drawing something and thats the entire script for it as a comparison the actual script from the code is over 5000 lines long
Happy Halloween everybody this update finally brings hint of dust to the new BATIM version with some improvements.
Finally getting somewhere
Didnt think this would work
I managed to load an asset bundle from old ch3 into current batim I wonder what I can do with this
Nothing unusual here
My convertor tool is pretty much done I can now really quickly implement a bunch of things from old ch2 then build it and run it again inside of old ch2.
This is not right
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