Next up
I can change history
My convertor tool is pretty much done I can now really quickly implement a bunch of things from old ch2 then build it and run it again inside of old ch2.
Happy Halloween everybody this update finally brings hint of dust to the new BATIM version with some improvements.
Nothing unusual here
Finally getting somewhere
Alright Joey Im here, lets see if we can find what you wanted me to see.
This may not looking interesting but let me tell you all the code thats being run here is literally from old ch2s code in this is inside another unity project
This is a whole new way of modding I can make a scene in unity have all the scripts use the code from old ch2 and then build this and have it perfectly run in inside of old ch2
Didnt think this would work
This is not right
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