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The shockwave is activated through the clap sensor on the DK Bongos
The bull rush will catapult you forward and allow you to break through gates
I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA
How William Afton REALLY looks like without the coma shaders | Five Nights at Freddy's : Witness
I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw
The STEAM PAGE is finally up! 🎉🤩 WISHLIST NOW: https://store.steampowered.com/app/3508790/One_More_Experiment/ STEAM DEMO COMING MARCH 18 SPREAD THE WORD!! @ambercrowngames #OneMoreExperiment_Game #ControlTheElements #puzzleplatformer #indiegame #portallike #portalstyled #indiepuzzler
I upgraded the project to Unreal Engine 5 and this is what a night scene looks like with Lumen enabled
I made a tutorial about 2D Melee Combat in Unreal Engine 5 :D https://youtu.be/JCdRe4kC3FM
🕵️♂️ Shi’s Transmission: Shadows Never Rest In Twilight Wars, every mission is a test of your strategy, every agent a weapon in your arsenal. 🎮 Take control. Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/
Now that the project is nearing completion, it's fun to look back at how it started. This was me getting the DK Bongos working in Unreal Engine 5 for the first time.
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