Game
Mindhive: Wilds

2 years ago

This still stands.




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v2.1 - The Living Wilds comes out soon....

Part of v2.1 I've been working on implementing a more customizable lighting and time system. The update is about 85% done, mostly bug fixes needed.

Part of v2.1 towns are now more dynamic! You can influence a town's economy by buying a computer for your home, investing in a town will increase odds of a good market day and decrease shop prices.

The Flipside DEMO is out now on Itch!

I thank you all for waiting, it's been a race to the finish line these past couple weeks and I've finally made it!

Following the Great Cause, the Bost'bahens declared the elderly man to be the physical form of the God of Gods and established the Religion of the Great Cause.

Cambio de planes(en realidad era el plan original), voy a trabajar en la primer zona secreta del juego: El Jardín de las Haditas!

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Change of plans(the original plan, actually), I'll work on the first secret area of the game: Little Fairy Garden!

V2.1 - Living Wilds is finally finished!

Charles Co. V2 has arrived!

- Activate generators to create temporary safe zones.

- New menu animations

- A new station 'Arden 8' now the hardest station.

- Terminal now tells you more about the location

- Emergency UV light now activates when PWR is low

Development has picked back up on Project CLS. We are nearing a 0.3 alpha release! In the past week, I've been putting together an update that will contain Chapter 0: Initial Contact and Chapter 3: Vermin Below. Stay tuned for more in the coming weeks.

Old locations return.

(v2.1 soon)