Next up
We're currently building new story locations for BattleJuice Alchemist, namely a city called The Well. Check out this piece of concept art by our art director Felix!
May's here, and yep, we're already halfway through, so it's about time to share our roadmap with you!
The Well, our new desert oasis, is shaping up. Meet Willow, the scholar 👓, and Melvin, the Cleaner🧹with a wild side.
Full post:
https://store.steampowered.com/app/1384060/BattleJuice_Alchemist
Our latest devlog/roadmap post is live! We've finished building The Well, our next major story location. Meet Clementine, the gardener, and Stan, the scheming salesman. Unlock Act 2 this August for a new desert biome and exciting quests! Article below
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Get ready to speculate, because here comes our April 2024 roadmap, packed with mysterious teasers and some less mysterious updates. I hope you enjoy reading and have a great weekend! Article below
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Here comes more concept art for The Well, the new town we are currently implementing in BattleJuice Alchemist. These are two more tiles of the city, namely the makeshift camp of our protagonist, Juice, and the shop of Stan, the local merchant.
BattleJuice Alchemist Act 2 is almost here and if you're heading to Gamescom, you’re in luck—come be one of the first to experience it starting tomorrow! Swing by the Indie Arena Booth (Hall 10.2, Booth F010g - E019) and join the fun. See you there!
Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Hey there!
While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:
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