Next up
In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
World Bub is a card-based strategy game where you guide Piko through a gauntlet of battles in hopes of taking on the villainous Ducklin and becoming the World Bub champion. We made this game for this year's GGJ (theme: "Bubble").
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.
Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:
In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.
In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.
0 comments