Next up
I gave the fonts another pass, made and implemented an animation for the scarecrow, and started working on making the characters actually sit down on that sofa in the intro.
I still have another two characters I need to draw sitting down though.
This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.
I'm very proud of how the icon came out. It took me an entire day to make it though.
Now I'm onto a cycle of test and fix.
This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.
Lastly, I finally added the game over screen.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.
The game looks way prettier now.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.
I've been working on the smaller stuff this week, such as bugs and missing art.
Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
I've updated the game pages and uploaded a trailer announcing my game's release date.
My brother put the trailer together, and I think he did a brilliant job at it.
The release date by the way is the 28th of November.
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