Next up
I gave the fonts another pass, made and implemented an animation for the scarecrow, and started working on making the characters actually sit down on that sofa in the intro.
I still have another two characters I need to draw sitting down though.
The polishing phase continues.
I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.
This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.
The game looks way prettier now.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.
Lastly, I finally added the game over screen.
animating my forever wip
I've updated the game pages and uploaded a trailer announcing my game's release date.
My brother put the trailer together, and I think he did a brilliant job at it.
The release date by the way is the 28th of November.
This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.
I'm very proud of how the icon came out. It took me an entire day to make it though.
Now I'm onto a cycle of test and fix.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.
I added an extra step to one of the puzzles, and I've also been working on an easter egg.
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