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Game
Autumn of Death: Black Friday II
2 years ago

I've updated the game pages and uploaded a trailer announcing my game's release date.

My brother put the trailer together, and I think he did a brilliant job at it.

The release date by the way is the 28th of November.




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This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.

The game looks way prettier now.

The polishing phase continues.

I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.

The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've been working on the smaller stuff this week, such as bugs and missing art.

Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This week I spent all of my time coding in responses for everything I drew in the rooms last week.

Those are responses for left and right clicking, and using an item.

I also made a credit sequence, to give the game a bit of extra flair at the beginning.

This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.

Lastly, I finally added the game over screen.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

​This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.

I added an extra step to one of the puzzles, and I've also been working on an easter egg.